Your problem is with input though - making elements bigger is a hacky solution at best.īrowsers on touch screens should be built to browse web pages on touch screens. But such things aren't true solutions when the page is designed for a different device / resolution / form factor. There are seemingly obvious things to do like increasing font sizes and margins - the browser decides what to do with the content, after all. Browsers on small screens should be built to browse web pages on small screens. I imagine we've all experienced some of the more irksome manifestations that have already transpired due to this schism such as: websites that tell you to download an application, a support call for a broken web function that results in "use the mobile app, it works there" and isn't fixed for weeks or months, or the horrific pop-ups that encourage the use of one or the other application as dev teams hint at their disinclination to continue minority support. The search is top(ish) left instead of top right and various UI elements work now _so_ much better when you are able to swipe right (to easily navigate albums in a scrollable carousel) or swiftly swipe downwards (where on desktop one must find and drag a scrollbar). Its interesting how as a desktop user you notice all these imperfections where you are now the loser. Spotify recently (well over a year ago now) merged its two clients with the mobile UI being the winner. In our case I imagine the culture of traditionally accessing HN through an IDE-capable device results in the default being optimised for desktop use. Despite the promise of the existence of a unifying paradigm I find that often technology providers pick a preference or a preference bleeds through culture (more of our QAs use this device) or by pandering to the majority user (typically phones today). There's an interesting discussion to be had here around desktop vs mobile applications/UIs.
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